My Games

I have worked on several games while at NASA, Miami University, and independently.


Jurassic World VR

For my Thesis I built a large scale virtual reality recreation of a scene from Jurassic World in Unity.  I used Miami University's Huge Immersive Virtual Environment (HIVE) to allow for a physical 40m x 20m walkable space that the user can be tracked in.  I am also using the Razer Hydra to track the user's hands and enable interaction with the virtual environment.  A demo version is also being made to work with just the headset and controllers.


Scan Educational Game

This game is meant to teach people of any age about the Space Communications and Navigation Network operated by NASA.  This game is played on a 46″ touchscreen primarily, but it also able to be played on any windows touch device or any computer using a mouse.  The game goes through setting up the different levels of the network and gives the user a quick introduction into the broad aspect of the SCaN network.    I was the developer on this project and I worked with artist Anthony Zayas (http://www.anthonyzayas.com/) who created all of the 2D and 3D assets in the game.  The game was made in Unity 3D v5 and programmed in C#.


Grant's Adventure

Working with a team of eight others, we developed Grant’s Adventure over the course of 16 weeks.  Our team was a mix of game designers, artist, programmers, and writers.  I specifically worked on the character design and controller for the main character, Grant.  I did the 3D modeling in Maya 2015 and used Mixamo’s Auto-rigger to speed up the process and allow me to begin programming.  I used Maya to edit the skin weights and smooth out some of the animations.  I programmed the character to be able to double jump, and air dash forward and to the sides.  I also made and programmed the second level of the game.

Download Grant's Adventure


Darklight

Darklight is my first game built in Unreal Engine 4.  It is a horror game that takes place in a coastal village haunted by a demon known as the Horror.  The Horror was made in Mixamo's Fuse Character Creator and rigged using Mixamo's auto-rigger.  I this game the Horror stalks the player in the dark and tries to catch them.  The players lantern is the only source of light for most of the game except for the 5 fires that the player must light before midnight to destroy the demon.  The Horror is repelled by light so the players lantern slowly burns out over the course of the game.  If you aren't able to light the fires in time your lantern goes out and the Horror will chace you through the dark until he catches you.  This game is being programmed in Blueprint, Unreal's visual coding system, and is still in progress.


Cellular Warfare: the Battle of Biology

Cellular Warfare is a single player board game meant to teach middle education level biology students about bacterial replication and how different bacterial traits can affect survival.  I was one of the designers and the lead artist for this educational game.  The game is played in rounds consisting of several moves the player performs for each of their bacteria.  These moves consist of rolling a die to determine the outcome of an action such as detection by the immune system, escaping a white blood cell, or infecting a nearby cell.