Portfolio

I'm a senior Interactive Media Studies major at Miami University specializing in Virtual Reality and Visualization, and have been using game engines for new and exciting projects for several years now.  While my focus may be in VR, I am also a skilled game designer, 3D modeler, and programmer and I thoroughly enjoy animation.  I have a lot of experience in the Unity game engine and I am currently learning Unreal Engine 4.  Previously I worked at NASA as a Game Development Intern at the Glenn Research Center, I was a UI designer for Ascape VR, and before that I was the Lead Project Developer at Miami University's Smale Interactive Visualization Center.  I am passionate about technology and how it is going to change the way we interact with everything around us.


Level Design

The Hive Adventure is a map that I was working on at Miami University practicing level design in UE4.  

Strange Cove is a level that I have been working on while learning Substance Painter and Substance Designer. 


Interactives

For my Thesis I built a large scale virtual reality recreation of a scene from Jurassic World in Unity.  I used Miami University's Huge Immersive Virtual Environment (HIVE) to allow for a physical 40m x 20m walkable space that the user can be tracked in.  I am also using the Razer Hydra to track the user's hands and enable interaction with the virtual environment.  A demo version is also being made to work with just the headset and controllers.

This is a video of a near complete educational game and outreach exhibit for NASA being developed for the Space Communications and Navigation Network in the Graphics and Visualization Department at NASA Glenn

Screenshot from the student's point of view in the Decontamination Training Simulation.  

Screenshot from the student's point of view in the Decontamination Training Simulation.  

Grant's adventure was an adventure game developed with a small team.  I focused on the character design of Grant and the modeling and programming to bring him to life.

Grant's adventure was an adventure game developed with a small team.  I focused on the character design of Grant and the modeling and programming to bring him to life.

This game is a paper prototype for a digital game. This is made for IMS 225, Games and Learning, at Miami University.

Nursing students using the virtual decontamination training program that I developed at Miami University.  Using motion controllers I was able to translate the users actual hand movements into the game for an increased sense of immersion.

Nursing students using the virtual decontamination training program that I developed at Miami University.  Using motion controllers I was able to translate the users actual hand movements into the game for an increased sense of immersion.

I'm learning Unreal Engine 4 (I already have a lot of experience in Unity) and I'm trying to make a horror game. This is a quick walkthrough of the coastal village that the game takes place in. Obviously I still have a lot to learn but the level editor is a fantastic tool!

The monster for my horror game I made to learn Unreal Engine 4

The monster for my horror game I made to learn Unreal Engine 4


2D and 3D Art

Original Concept are for the character of Grant

Original Concept are for the character of Grant

Final white color scheme and a military color variant.  The helmet visor was replaced with eyes to humanize Grant

Final white color scheme and a military color variant.  The helmet visor was replaced with eyes to humanize Grant

Char113 "Charlie" is a cartoonish robot i created for animation and game projects

Char113 "Charlie" is a cartoonish robot i created for animation and game projects

More detailed half drawing of Char113.  I decided that while cool this design was too complex for the original cartoon origin of Char113

More detailed half drawing of Char113.  I decided that while cool this design was too complex for the original cartoon origin of Char113

First set of alternate color schemes

First set of alternate color schemes

Final concept art for Grant

Final concept art for Grant

Original quick sketches I made of Char113

Original quick sketches I made of Char113

Final Concept art of Char113 and some expressions he can make with his eyes and eyebrows

Final Concept art of Char113 and some expressions he can make with his eyes and eyebrows

Concept art for a game character named BR0 aka Brobot. This starts with me retracing an earlier sketch I had done on paper and several iterations of the color and details. Drawn on an iPad gen 3 with Sketchbook Pro and an Adonit Jot stylus.

Taking my concept art for a fantasy weapon from pen and paper to an animated 3D model. The concept art was drawn on an iPad in Sketckbook Pro and the model was made in Maya 2016. 

Skeleton Soldier concept for an adventure game I am designing

Skeleton Soldier concept for an adventure game I am designing

3D model of my apartment

3D model of my apartment

3D model of my apartment

3D model of my apartment

I designed these cards for an educational game that myself and a small team developed to teach the basics of bacterial infection and the body's immune system

I designed these cards for an educational game that myself and a small team developed to teach the basics of bacterial infection and the body's immune system

Skeletal Warlock concept for an adventure game I am designing

Skeletal Warlock concept for an adventure game I am designing

3D model of my apartment

3D model of my apartment

3D model of my apartment

3D model of my apartment

This is an evil potted plant I drew a while ago.  I want to make a game or animation based on this someday

This is an evil potted plant I drew a while ago.  I want to make a game or animation based on this someday